Elektra

Elettra Kaur, agent of SAFEGUARD, Buddhist nun, electrocircuit manipulator

Description:

Character sheet is a Google Doc until we figure out how this bit here works.

Dex 04 | Str 03 | Body 04
Int 04 | Will 04 | Mind 04
Inf 03 | Aur 03 | Spi 03
Initiative: 11

Skills:

Acrobatics 5, Artist (sculptor) 6, Detective 3, Martial Artist 4, Scientist 2, Thief (stealth, security systems) 5, Weaponry 5

Powers:

Energy Absorption (limit: Electricity only) 10, Force Shield 6, Lightning 5, Magnetic Control (special effect: all the PLUSES and MINUSES of being shaped live electric current) 9, Reflection/Deflection 6

All Power usage has a Special Effect: Made of Glowing Circuitry. I’m not going to take that as a Power Limitation right now because the case of an opponent using it to defeat me would be 1) special circumstances, and 2) roleplaying!

Advantages:

Connection (Low, SUNY), Headquarters (Expansive), Scholar (circuitry), Security Clearance (medium, SAFEGUARD), Sharp Eye (not blind)

Disadvantages:

Mistrust (mandatory), Secret Identity, Loss Vulnerability: Being electrically grounded {static charge, needs to be grounded somehow when not actively using powers} (0 APs) (all powers and skills)

Gadgets:

S.H.I.E.L.D. UNIFORM [R# 0, BODY 08, Flame immunity: 03, Radio communications: 05, Skin armor: 02, Limitation: Skin armor only vs piercing and edged attacks] Cost: 112 HP

Bio:

Current HP: 183
updated after adventure 05/23/2014
For the adventure " Deathless Henchmen of the Weaponer " I am cosplaying this:
elektra_cosplay.jpg

Elektra

Tales of Justice Banzai_Aether JarissaVenters