Mindcraft

15-year-old telekinetic genius with a talent for trouble

Description:

Hero Name: Mindcraft
Alter Ego: Susie Dolfin
Occupation: Student
Motivation: Upholding the Good

Attributes

DEX
INT
INFL
06
07
04
STR
WILL
AURA
02
06
04
BODY
MIND
SPIRIT
04
06
04

INITIATIVE
HERO POINTS
WEALTH
ANNUAL INCOME
19
10
0
$0.00

.

Powers
Telekinesis: 5 {misc: telekinesis must travel along a physical surface. Water is challenging }
Force Shield: 4
Force Field: 4

Skills
Acrobatics (Dodge): 4
Artist (Dance – Freestyle and Ballet): 5
Scientist: 2
Gadgetry: 4
Martial Arts (Defense, Blocking, Techniques and Holds, Battery aka Basic Punch/Kicks): 4
Thief ( Stealth ): 8
Vehicles ( Land Based ) : 5

Advantages
Genius
Area Knowledge ( Gironde School for the Gifted )
Connection, High: The Three Investigators
Confined Headquarters: secret lair inside Gironde School

Drawbacks
Mistrust
Age (Young)
Overconfidence

Equipment
Ear Bud Communicator {BODY 04, Radio Communications (Scrambled): 10, R#2}
Prototype Power Armor ( Dex 7, Str 4, Body 5 , Thermal Vision: 3 )
Hand-Held Motion Detector ( Body: 4, Radar Sense: 4, R#3 )
Miniature Camera ( Body: 2, Recall: 12, R#3 )
Micro-Recorder ( Body: 2, Recall: 10, R#3 )
Infrared Flashlight ( Body: 2, Flash: 2, R#3, Limit: can only be seen by characters with the Thermal Vision Power )

Bio:

Susie Dolfin, age 15, is a telekinet and blueprint-drawing genius. She’s one of the “Three Investigators” who’ve been dragooned into Wyldfire (and, importantly, its “extracurricular studies” program) since they threw themselves bodily into clandestine busybodying.

It’s not that Susie likes rules. That’s a stereotype borne of shallow understanding. Susie likes resources. She likes having predictable assets. She likes to understand how one thing is connected to another, how choices here are based on a foundation laid over there. She has an Internet friend named “DreadPirateDrake” (they have known each other long enough, and gotten along well enough, that he’s told her his real name is Tim) who has the same mindset. They like to go pick apart supposedly “edgy” social trends to find their true sources. Susie follows the rules at the Gironde Institute that she feels have a rational basis. She tolerates the ones that keep the school operating and the field trips coming. She twists or outright ignores all the rules that get in her way.

Susie understands that Headmaster Gironde is trying to create a multi-level social network of future society influencers, by including metahumans and non-metas in every class — teaching them to relate to one another, stand up for each other, and (most importantly) listen to each other. Susie thinks this is pretty smart! But she is not going to wait until she’s in her twenties to start bending the world in a better direction … and that specifically includes stepping right up to protect Cindy and the younger kids from any villains that come along.

((Susie’s picture is actually an amazing cosplayer, a Swedish student named Jenni Källberg.))

Mindcraft

Tales of Justice Banzai_Aether JarissaVenters