Quake

Description:

Villain Identity: Quake
Real Name: Dragnos Valentinov
Motivation: Mercenary
Revision Date*: 05/22/2012

Dex: 05 | Str: 08 | Body: 06
Int: 05 | Will: 06 | Mind: 07
Inf: 04 | Aura: 05 | Spi: 03
Init: 14 | Wealth: 07 | HP: 50

Advantages:

  • Area Knowledge: home town in Vlatava
  • Iron Nerves
  • Leadership
  • Scholar: English

Disadvantages:

  • Authority Figure
  • Irrational Hatred, Minor: Organized Military

Powers:
APs | Power Name | Linked? | FC | Notes
04 | Disintegration | Dice | 04 | Quake can break down the actual molecular bonding of an object, causing its structure to dissolve into nothingness. Once a target has been successfully attacked with Disintegration, he will continue to be attacked by the Power each successive phase, using the APs of Power as AV/EV and the victim’s Body/Body as OV/RV, until one of these attacks fails.
Quake actually finds the process INCREDIBLY disgusting, and will only use it on an opponent’s equipment or on the environment. Power Armor, sure; people, no.

07 | “Stoneskin” (Skin Armor) | Auto | 5 | Special Effect: Quake’s skin suddenly looks like a brightly colored cobblestone floor! The colors in particular reflect what he’s been eating lately.
Quake adds his APs of Skin Armor to the RV against anything that causes injury through force or impact. Wheeee.

06 | Vibe | Dice | 07 | Quake can vibrate nearby objects at frequencies great enough to damage those objects. Unfortunately he has to concentrate to do so, which means this very seldom happens DURING combat. It’s not great as a cooking trick, either!

Skills:
APs | Skill Name | Linked? | FC | Subskills/Notes
07 | Acrobatics | No | 06 | Climbing and Dodging only
05 | Animal Handling | No | 04 |
07 | Charisma | No | 06 | Intimidation may be his favorite, but he is skilled in all three
09 | Martial Artist | No | 06 | Style best described as “mixed martial arts”, a hodgepodge of brawling and various bits they’ve picked up throughout their career
07 | Medicine | No | 03 | First Aid only
08 | Military Science | No | 07 | Camouflage, Cartography, Danger Recognition, Field Command, and Tracking only
08 | Thief | No | 04 | Escape Artist, Stealth
08 | Weaponry | No | 03 | Firearms and Melee only

Gadgets:
Gadgets are for lesser villains, generally speaking. Quake has a nicely dramatic supersuit, complete with good steel-toed combat boots. He knows how to use a firearm but does not waste effort in carrying and maintaining one — if a weapon beyond his own ability is needed, he’ll simply take one from a nearby undeserving fool. Quake is, however, dying to get one of those nifty headset-style team communications radio things that all the cool mercenary units seem to have these days.

Bio:

See the Wrecking Crew for the origins of this UNDEFEATED villain!

Quake

Tales of Justice Banzai_Aether JarissaVenters