Tag: gadget

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  • Gadgets made a little simpler

    Or: "Jesus Christ, it's a Gadget! Get in the car!" ==== To sum up: * Gadgets can have almost any power a PC can have. * Gadgets that are mystical are actually Artifacts. * Gadgets are often [[Making the Damn Thing | cheaper]] than just buying the …

  • Making the Damn Thing

    Does the character have *Gadgetry*? If yes, proceed through the Five-Step Process below. If not, experience Tough Noogies, then go find a Gadgeteer. *1. Design the Gadget, and decide whether or not it can be Taken Away in …

  • Can R'ms'y fix it

    Damaged Gadgets must be Repaired. It doesn't do much good to carry a device that doesn't work. Each of a Gadget's Abilities must be repaired separately, with a Dice Action of the Gadgetry Skill as the AV/EV versus the +starting AP value+ of the Ability …

  • Too busted to Repair

    A Gadget is completely destroyed if its Current Body Condition is reduced to a negative more extreme than the absolute value of its starting APs. On the plus side, the notes for creating the Gadget already exists -- the Player did save that Gadget …

  • Laboratories

    See [[House Rules]] for the effect, in our campaign, of a Laboratory [[Workshops Make it Better | on the actual cost]] of the Gadget being made. ==== Laboratories or Workshops, depending on the preference of the Gadgeteer, make Gadget production …

  • Workshops Make it Better

    In the original version of the rules, any [[Gadgets made a little simpler | Gadgetry Check]] made outside of a [[Laboratories | Lab]] with a sufficiently high rating will have its OV and RV increased by + 2 Column Shifts. Instead of making Labs "more …

  • Omni-Gadgets

    I hate these. Seriously hate. ==== Omni-Gadgets simulate the Batman's utility belt, basically, although they can also be used to cover MacGuyvering in general. (In our campaign, we tend to handle MacGuyvering by using the [[What'll It Cost Me | " …

  • Teamwork is the Answer

    At least, Orko thinks so, and damn near everything he touched in Man-at-Arms' workshop went BOOM. If multiple Characters with the Gadgetry Skill are all working on a single Gadget at the same time, they have several options. Either one gadgeteer can …

  • Upgrades and Fine-Tuning

    It is, in fact, possible to install another Ability to an already existing and functioning Gadget at some time after creation. Resolve such an attempt through all the [[Making the Damn Thing | Making a Gadget]] steps, as though the new parts of the Gadget …

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