Tales of Justice
Recovery is a Dice Action; remember that a PC normally only gets one of those per Combat Phase, and none during Full Dodge.
When it’s time to recover from some sort of harm, the Player makes a Action Check using the appropriate Resistance Attribute as both the AV and the EV. If the Current Condition is 0 or above, the OV and the RV of the Recovery Check are 0; this is pretty hard to completely fail! If the Current Condition is negative, the OV and RV of the Recovery Check are equal to the absolute value of the Current Condition.